Thankfully, a Redditor made a Childe Cooldown chart so we may all understand how it is calculated. ![]() If we take a closer look at his Elemental Skill, if it isn’t managed correctly, you can end up with a 45-second cooldown. This is where the problem of cooldown management comes in. As such, the talent priority as a Main DPS character would be: Increases your own party members' Normal Attack Level by 1.Ĭhilde’s Elemental Skill is where his damage lies. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, or if his Normal and Charged Attacks do CRIT DMG, they will apply the Riptide status effect on the hit enemy. ![]() Sword of Torrents (4th Ascension Passive) DMG dealt in this way is considered Elemental Burst DMG. Riptide Blast: When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. Melee Stance: Light of Obliteration: Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Returns a portion of its Energy Cost after use. Ranged Stance: Flash of Havoc: Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Performs different attacks based on what stance Tartaglia is in when casting. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. The longer Tartaglia stays in his Melee Stance, the longer the CD. Tartaglia will return to his Ranged Stance and this ability will enter CD. After 30s, or when the ability is unleashed again, this skill will end. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. Riptide Slash: Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. Charged Attack: Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack: Perform up to 6 consecutive Hydro strikes. Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.įoul Legacy: Raging Tide (Elemental Skill) Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. ![]() Riptide Burst: Defeating an opponent affected by Riptide created a Hydro burst that inflicts the Riptide status on nearby opponents hit.Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG.DMG dealt in this way is considered Normal Attack DMG. Riptide: Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. An arrow fully charged with the torrent will deal Hydro DMG and apply Riptide status. While aiming, the power of Hydro will accumulate on the arrowhead. Charged Attack: Perform a more precise Aimed Shot with increased DMG. Normal Attack: Performs up to 6 consecutive shots with a bow. ![]() That is not to say that you can’t use him at C0, but it’ll be a little harder.Īs a Sub DPS character, you don’t need to bother much about constellations as you’d be using your Elemental Burst more. Much like Diluc, Childe has the potential to be unstoppable as a Main DPS character when his constellations are all unlocked. Childe’s role in the party will either be a Main DPS or a Sub DPS character.
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